I’m just wondering if this feature is not enabled currently or I’m missing something in my set up. I have no context menu to turn on debugging and selecting the AI on the GameObject while looking at the behavior tree is not letting me see where the mind is at.
This one baffled me a bit at first as I thought something was broken (or maybe I didn’t read the note).
In the Hierarchy view of your existing scene, select the top level of the NPC (Basically the parent gameobject above the AIrig).
To see the running status of the Behavior Tree, open the Behavior Tree Editor and make sure that the drop down menu is set to the “Currently AI(“Selected AI”), where “Selected AI” will be the name of the gameobject representing your AI/NPC.