Just a heads up to the community.
We’re looking into a simplified solution for navigating to targets on the NavMesh. The new solution would no longer require that
(a) the AI be located directly on the ground, or
(b) the move to location be located on or close to the ground
Instead, the movement system will make some assumptions about navigating and moving when 3D movement is not enabled, and will attempt to “do the right thing” by pathing in 3D but path following in 2D.
I suspect most of you will be in favor of this change, but if anyone has questions, concerns, or objections, please voice them here.