Changes are in. We’re just testing now. In the updated system, AI will be able to navigate on the navmesh regardless of their y position. This means you can use flying AI that still obey navmesh, create characters that don’t require their transform to be on the ground, etc.
We had hoped to push the update out before the 28th, but it looks like we won’t get enough testing time in. We’ll instead try for Dec 3.