News Forums RAIN General Discussion and Troubleshooting Up serious though, what is the REAL difference betwen Waypoint Route vs Network?

This topic contains 3 replies, has 3 voices, and was last updated by  Bracer 1 month, 2 weeks ago.

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  • #39620

    Bracer
    Participant

    Waypoint Network:
    Waypoint Networks create desired paths across a scene, like a road or sidewalk.

    Ok…so…like a route for the characters to work along..ok…

    Waypoint Route:
    Waypoint Routes create direct or patrol paths in a scene.

    Ok…so…like a route for the characters to work along..ok…

    #39621

    Iuxeayor
    Participant

    Waypoint Network will generate a desired path for a bot to follow, basically in a procedural way. It needs destinations that are set by you. They can be dynamic, random, or sequential - whatever you decide. Newer, more advanced games do this.

    Waypoint Route is a defined path where the bot will go from one node to the other back and forth in a more predefined way. It’s not really designed for decision-making, although I think it can, but you don’t get much control over which node the bot will follow. Older games used to use this to feign intelligence.

    #39625

    Sigil
    Keymaster

    @Iuxeayor is correct. Essentially waypoint routes went into RAIN because basically everyone would get RAIN and immediately send us an email asking us how to make the AI go along a specific route from some location A to some location B. A lot of people just need their AI to patrol.

    We put waypoint networks in to address the cases where you want an AI to go from location A to location B, but don’t want them to take the quickest path there. The easiest example is a sidewalk vs road, the AI wants to go from its home to the super market, but you don’t want them bee lining straight to the super market: across roads, parks, through buildings, etc. Instead you have the AI use your “Sidewalk Network” to create a fast path to the target using sidewalks/crosswalks.

    #39628

    Bracer
    Participant

    I have been using Wayward Route with many characters walking the same path and they would bump unto each other and due to the over crowding, they would SKIP points !
    In this regard they are just like the Wayward Network that the both of you seems to be talking about.

    So…Is it safe to just forget about Wayward Route and just use the Network version for everything ?

    Streamline Streamline Streamline, if Wayward Network can do what Wayward Route does or if nobody uses it in today’s game, I will just let the route version go, get it out of the picture.

    • This reply was modified 1 month, 2 weeks ago by  Bracer.
    • This reply was modified 1 month, 2 weeks ago by  Bracer.
    • This reply was modified 1 month, 2 weeks ago by  Bracer.
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