In my BT below my model walks a waypointpath once, then at the end of the path starts shooting and continues shooting until he is clicked on. At this point he should play his “death” animation once and be done, however the death animation loops. So I need some way to escape that animation. The animation is set on “Once” and not “Loop” in the Animation window also, but that didn’t see to make a difference. Any advice?
The likely problem is that your behavior tree loops after it completes. If you want the BT to stop running the try something like
— EVALUATE EXPRESSION “dead == true” REPEAT UNTIL FAILURE
— YOUR PARALLEL GOES HERE
— — SEQUENCER (this is where your death animation happens)
— — — ANIMATION death
— — — EVALUATE EXPRESSION “dead = true”