Being new to this, I attempted to ask this before, but I phrased my question very poorly and I didn’t really get an easy answer (if there is one).
Basically I have a navmesh that has “the proper amount of empty space” around obstacles to have the found paths be spacious enough for the characters (+ a little wiggleroom). This is relevant, because I want to smooth the movement along the turns.
My control scheme is a point-and-click to move, much similar to something like Diablo III controls. Idea is that by pointing and clicking, the player can move to a target location. With the default settings (I’m a total noob with everything related to RAIN so far, so I don’t know how to approach this at all), the movement is very direct and the turns are sharp (I animate the turn speed of the object, but the lines it _walks_ on are very direct). I want the turns on the corners of the found Path to be smoothed out.
So in short, my question is:
What is the proper way to approach smooth movement along a found path with RAIN?
(For me, it is not mandatory for the object to actually reach the waypoint exactly, as long as it goes “close enough”, say epsilon)