News Forums Sentio Characters General Discussion and Troubleshooting Sentio character in procedural dungeon

This topic contains 1 reply, has 2 voices, and was last updated by  prime 2 months ago.

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  • #37043

    luca
    Participant

    What’s the easiest way to make a Sentio character to work properly in a procedural environment?

    I bought the Sentio Minotaur, I need it to wander in a procedural tile-based dungeon made with DunGen asset and chase the player once both are close enough each other.
    Any ideas?

    Thank you,
    Luca.

    #37044

    prime
    Keymaster

    1) Take a look at the method for creating a dynamic navmesh. If the minotaur will be chasing the player you will need it:

    http://rivaltheory.com/wiki/rainelements/navmeshrig

    2) When the level loads, do the following:
    a) Gen the nav mesh
    b) Create a waypoint route for wandering
    c) Instantiate the AI from its prefab
    d) Assign the waypoint route into the AI memory as homePatrolRoute

    3) Make sure the player is tagged appropriately with a creature aspect, and that the Minotaur alignment and aggressiveness are set so that he’ll attack.

    That should be it.

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