News Forums RAIN General Discussion and Troubleshooting Root motion doesn't "walk"

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This topic contains 3 replies, has 2 voices, and was last updated by  Sigil 5 days, 7 hours ago.

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  • #38583

    Vi54
    Participant

    Hi

    I am using a mecanim animation set that I purchased.
    Waypoints are created and the char moves with a speed of 2 to wards the nextStop parameter for the move.
    Which is in a way… Perfect.

    However my animation is a step by step animation (hurt look and feel) so no matter what value for the speed I enter… The char seems to slide over the floor.
    When I enable root motion on the RAIN tab, the char doesn’t move anymore, but plays the desired animation clip.
    (I chose in all settings the mecanim options and attached the correct animations)

    What do I need to do? I hope all this is clear enough.

    #38584

    Sigil
    Keymaster

    Let’s make sure the root motion is working appropriately. Try this out:

    • Drop your character on a plane in an empty scene, remove any AI on it
    • Create a Controller and put just the walk animation in there, make sure it is the default state
    • Assign the controller to the character’s Animator and make sure root motion is on it
    • Press play

    You should see the model move on its own at this point. Assuming that works, only the following is necessary (in the simplest setup): Animator with root motion on, AI with Mecanim Motor and Use Root Motion on, AI with Mecanim Animator.

    #38591

    Vi54
    Participant

    Thanks Sigil.

    I’ve tried that and it appears that the root motion movie clip doesn’t make the character move without any AI as you mentioned.
    The controller has only the root motion movieclip attached and it plays in a loop. However the character keeps on jumping back to it’s initial starting position.

    The animation itself is a humanoid. And I can clearly see it walk (also with a -return to origin- motion)

    Not sure what’s going on.

    #38596

    Sigil
    Keymaster

    Perhaps the clip accidentally included too many frames. You can adjust the length of the clip in the import settings and that might fix it. The animation importer gives some indicators for looping (green, yellow, red) and a little bit of a graph when you adjust the start and end times to help you loop it.

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