Hi there, I’m working on a little project and I have some problems
1) I have like 40 points in my map, so I choose one walk there, stop-wait idle, then again move to a place, when there stop-idle. The problem is that if I put animations repeat forever so that the walk and the idle play normal, the node of animation walk never return, to fix it for “the moment” I have put it as “once”. The character is not a mecanim.
2) having 40 points and selecting each one with a random and having 40 sequences is painful specially when I want to say… change the wait time of all the nodes instead of 5 seconds to 1 second.
I see that I can have a tree behaviour reference… but I can’t pass a variable so that I only do 40 references and pass that the first goes to first node, the second to the second and so on. I mean this references are more like a fixed thing copy/paste (template without parameters).
* Also like extra points I will like to know if it is possible to modify at runtime a behavior tree and how?