Look rotation viewing vector is zero
I find that it is because of the following code in MecanimMotor:Move()
where this._ai.Kinematic.Position is equal to nextPathWaypoint.Position
Actually, I am using my custom Path Navigator, is it possible checking for this situation?
I made a change to our GetLookAtVector method so that this doesn’t happen anymore. The new method requires a default look at vector for cases when the look at point is the same as the look from point. Thanks for the catch.