I am currently trying to implement a strafing behavior to my AI enemy. I want him to move to a position(just as a cover point) while facing something else (the player, or whatever object needed). However, when a put the position needed into the move function, and set the look at to a different position, the enemy twitches and sometimes freezes in places and jerks back and forth. I also need this to work with a waypoint network system also, and that’s resulting the same. Any suggestions on how to make this work?
Thanks in advance,
Jacob