There’s an active thread right now (look for @CodersExpo) that is discussing how to integrate Aron Granberg’s pathfinding solution for those that want RVO avoidance. You can jump onto the thread and ask about Unity integration as well. Short answer: it isn’t too hard.
I didn’t take it as a rude post. Just a straightforward one. We get a lot of requests about dynamic navmesh and collision avoidance. We just finished making some significant changes to how the Navmesh and movement systems work, so hopefully we’ll now get another chance to go back and re-address the dynamic issues.