So, I have a simple AI that doesn’t do anything but patrol this little area that I set up for him, and he works perfectly, except when I try to animate him using the “BasicAnimator” and not the “MecanimAnimator” in the animation tab, it breaks completely and he does nothing. Even if he doesn’t have an animation behavior.
Are you getting any particular errors in the console? I did some quick tests just to be sure (Create AI, Basic Motor, Basic Animator, behavior tree with a move in one direction) and it works as expected.
One gotcha is if you increase the size of the animation states array but don’t actually click any of the “Create Instance” button you’ll get a null reference exception (and it halts the AI). Maybe that is the issue?
That last one has been fixed internally (out with the next release).