News › Forums › RAIN › Release Notes › RAIN v 2.0.11 (Mecanim Support) Patch Update April 16, 2022
This topic contains 9 replies, has 4 voices, and was last updated by CodersExpo 1 year, 11 months ago.
April 16, 2022 at 7:06 pm #12118
To grab the latest version of RAIN please click “Check for Updates” in your RAIN menu.
-This release is only valid for Unity 4.3 or later. It won’t work on Unity 4.2.x or earlier.
-Navigation Meshes will have to be regenerated after upgrading to this build
-The playing state on the MecanimAnimator (on the AIRig) has been removed with the introduction of triggers
NEW FEATURES and FIXES:
-Support for Unity 4.3 changes to Mecanim
-Memory and performance improvements for NavMesh visualizations
-Improved behavior tree load times
-Bug fixes for waypoint movement and pathfinding
-Fixed the undo changes in Unity 4.3
-Fixed the general appearance of the UI
-Fixed slow custom actions
-Fixed pathfinding where AI could get stuck on grid borders of Navigation Mesh
-Fixed issues with AI getting stuck at NavMesh gen-grid intersections
-Fixed facing issues in Motor
-Fixed waypoint route following issues.
Please post any questions or comments.April 17, 2022 at 2:42 am #12153
I can still use states on MechanimAnimator. I thought it was removed?April 17, 2022 at 2:56 am #12154
You have Start/Stop State the “Playing” state was removed.
The “Start” parameter gets set when the behavior tree tells the animation to start playing.
The “Playing” parameter gets set first update of the behavior tree after start.
The “Stop” parameter gets set when the animation state finishes (either naturally when the animation finishes, or if forced to stop by the behavior tree).
The “Playing” state was there so that you could set values back after initially starting them.
Now that RAIN is using triggers that isn’t necessary anymore as they will reset themselves.
April 17, 2022 at 12:51 pm #12174
- This reply was modified 1 year, 11 months ago by CodersExpo.
Support for Unity 4.3 changes to Mecanim sample ? pleaseApril 17, 2022 at 12:58 pm #12175
Thanks for posting, a Mecanim sample is coming right up.
We’ll post it in Sample Projects, How To’s, and Code Samples: http://rivaltheory.com/forums/forum/sample-projects-and-code-samples/
NickApril 17, 2022 at 1:36 pm #12177
nice i hope you have make easy way to integrate mecanim
i want one traffic car simulation working for phone
and wall runer temple and final ik integration
and module special for sprite with apocalypse joke troll lolApril 20, 2022 at 7:10 pm #12327
I say now ! lol <:) ok ok i waiting no prob !April 23, 2022 at 5:18 am #12511
Preview the first video tutorials of many, on RAIN mecanim at https://www.youtube.com/watch?v=QYE6Z3AfyPI&feature=youtu.be
Jester will be adding this to the forum and wiki soon too. Please let me know if this helps and what other stuff you would like to see….I’ll do my bestApril 23, 2022 at 5:53 pm #12557
Thank’s for sure this realy interressing
next we will see spider man in actionApril 24, 2022 at 3:56 pm #12643
maybe! I know people like to have free models and animations to use in their POC projects. All of these assets are found on the asset store for free. If you know of any others please share! It keeps things interesting.
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