News Forums RAIN Release Notes RAIN v 2.0.11 (Mecanim Support) Patch Update April 16, 2022

This topic contains 9 replies, has 4 voices, and was last updated by  CodersExpo 1 year, 11 months ago.

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  • #12118

    Jester
    Keymaster

    To grab the latest version of RAIN please click “Check for Updates” in your RAIN menu.
    —————————————

    IMPORTANT NOTES:
    -This release is only valid for Unity 4.3 or later. It won’t work on Unity 4.2.x or earlier.
    -Navigation Meshes will have to be regenerated after upgrading to this build
    -The playing state on the MecanimAnimator (on the AIRig) has been removed with the introduction of triggers

    NEW FEATURES and FIXES:

    -Support for Unity 4.3 changes to Mecanim
    -Memory and performance improvements for NavMesh visualizations
    -Improved behavior tree load times
    -Bug fixes for waypoint movement and pathfinding
    -Fixed the undo changes in Unity 4.3
    -Fixed the general appearance of the UI
    -Fixed slow custom actions
    -Fixed pathfinding where AI could get stuck on grid borders of Navigation Mesh
    -Fixed issues with AI getting stuck at NavMesh gen-grid intersections
    -Fixed facing issues in Motor
    -Fixed waypoint route following issues.

    Please post any questions or comments.

    #12153

    sanpats
    Participant

    I can still use states on MechanimAnimator. I thought it was removed?

    #12154

    CodersExpo
    Participant

    You have Start/Stop State the “Playing” state was removed.

    The “Start” parameter gets set when the behavior tree tells the animation to start playing.

    The “Playing” parameter gets set first update of the behavior tree after start.

    The “Stop” parameter gets set when the animation state finishes (either naturally when the animation finishes, or if forced to stop by the behavior tree).

    The “Playing” state was there so that you could set values back after initially starting them.

    Now that RAIN is using triggers that isn’t necessary anymore as they will reset themselves.

    • This reply was modified 1 year, 11 months ago by  CodersExpo.
    #12174

    kilik
    Participant

    Support for Unity 4.3 changes to Mecanim sample ? please

    #12175

    Jester
    Keymaster

    Thanks for posting, a Mecanim sample is coming right up.

    We’ll post it in Sample Projects, How To’s, and Code Samples: http://rivaltheory.com/forums/forum/sample-projects-and-code-samples/

    Stay tuned

    Best,
    Nick

    #12177

    kilik
    Participant

    nice i hope you have make easy way to integrate mecanim
    i want one traffic car simulation working for phone
    and wall runer temple and final ik integration
    and module special for sprite with apocalypse joke troll lol

    #12327

    kilik
    Participant

    I say now ! lol <:) ok ok i waiting no prob !

    #12511

    CodersExpo
    Participant

    Preview the first video tutorials of many, on RAIN mecanim at https://www.youtube.com/watch?v=QYE6Z3AfyPI&feature=youtu.be

    Jester will be adding this to the forum and wiki soon too. Please let me know if this helps and what other stuff you would like to see….I’ll do my best

    #12557

    kilik
    Participant

    Thank’s for sure this realy interressing
    next we will see spider man in action

    #12643

    CodersExpo
    Participant

    maybe! I know people like to have free models and animations to use in their POC projects. All of these assets are found on the asset store for free. If you know of any others please share! It keeps things interesting.

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