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- Performance improvements including re-using the MoveLookTarget in RAINNavigator.GetNextPathWaypoint
- Waypoint nodes now continue looping until all nodes are visited or a child node returns FAILURE/RUNNING. This change should help smooth animations and movement when traversing through a network.
- Changed MecanimMotor to use AI.Body.transform.position instead of Animator.bodyPosition for locating the AI.
- Changed BasicNavigator initialization to try to set a path graph before any path operations can occur.
- Fixed linear distance calculation for audio rolloff in the AudioSensor.