SB_Arrive is a steering behavior used to move to a target and arrive smoothly (slowing down as you get there). This only impacts position, not orientation. More...
Public Member Functions | |
SB_Arrive (float timeToTarget, float slowRadius, float closeEnoughRadius) | |
Parameterized constructor. | |
override Steering | Steer (Kinematic agent, Kinematic target) |
See SteeringBehavior. |
SB_Arrive is a steering behavior used to move to a target and arrive smoothly (slowing down as you get there). This only impacts position, not orientation.
RAIN.Motion.Instantaneous.SB_Arrive.SB_Arrive | ( | float | timeToTarget, |
float | slowRadius, | ||
float | closeEnoughRadius | ||
) |
Parameterized constructor.
timeToTarget | The time in the future we want to achieve the result. This helps smooth rotation. |
slowRadius | How close do we get before we start slowing down? |
closeEnoughRadius | How close do we need to get? in positional units. |
override Steering RAIN.Motion.Instantaneous.SB_Arrive.Steer | ( | Kinematic | agent, |
Kinematic | target | ||
) | [virtual] |
See SteeringBehavior.
agent | |
target |
Reimplemented from RAIN.Motion.Instantaneous.SteeringBehavior.