I have a level with 4 waypoint routes, approximate 43 nodes each. The last route added the AI goes to waypoint 29, which is in the middle. I’ve tried deleting and re-creating the route, but it always goes towards the waypoint closest that spot in the map.
It is quite far from the AI spawns, and it follows the navmesh to get to this waypoint 29, but in a very A* manner, hugging walls, funnelling, etc. Not what I want. It passes the first 12 waypoints and ignores them completely. Once it hits waypoint 29, it goes onto 28-27-26, normally [it’s a reverse route].
I’m wondering if anyone has created multiple routes with this many waypoints, and if there might be an overflow bug. I have approximately 100+ waypoints spread throughout 4 routes.