I’m planning to use RAIN AI for some generic NPCs for villages and stuff (think Minecraft villages) but I’m planning to generate the terrain procedurally at runtime rather than having a prebuilt terrain.
For specifics, I was planning on having separate regions/chunks (for performance and ease of loading), but I don’t want invisible walls between them: I’d like the AIs to be able to travel between the (would it still be navmeshes? Or regions?)
I’ve seen a few other posts from a while ago asking the same sort of things, and the replies tend to be along the lines of “We’re getting there” or “We’re planning to implement it soon”. I was wondering if it is implemented yet, and if not, do you have any specific deadline?