I’m new to RAIN and hoping I can use it to implement a few “power grid” style systems in our project, I can’t seem to work out where to start & if this is even possible with RAIN. we are try to do this:
Base Controller (AI)
Base Parts (Contain GO’s & Navigation Targets At connections)
We want the Base controller to continuously try and “Walk” the connections and check for a break in any links and Trigger an event if a link is broken. Normally I would use a Navmesh but these GO’s will be built by the Players during play.
So far I have got the AI memory storing any base parts that were added so I can trigger an event if one is removed, but the navigation targets have me stumped.