I’m on Unity 5.3.1f1 and using Timer component on my Behavior tree result in infinity Wait time.
My tree is:
- expression enemyTurn == true
- timer 2 seconds (try either with variable)
- custom action
Custom action is never trigger, unleash I delete timer.
Is possible that is bugged?
Someone can explain me how it works?
Documentation is very generic and doesn’t explain very well how it work.