I’m working with RAIN for a school project. We’re looking to procedurally generate our maps, and we’re wondering how to generate a navmesh. I’ve seen posts that said that stitching navmeshes was impossible and that, given how much tweaking goes into a navmesh, that generating them at runtime wouldn’t necessarily be the best call, but nothing suggesting what I SHOULD do. So the question remains: what, if anything, can I do to have some kind of NavMesh for the AI to follow? I’m thinking, since RAIN allows for multiple meshes, maybe just using one of those for each room, but it remains to be seen if the AI will cross the border if they’re overlapping.