Hello!
I’ve been trying hard to find a solution by myself, but it’s no case… I’m using waypoint network pathfinding for the 1st time (it’s for a flying entity), and I finally got a patroler working. But now I need info about the place in code where the pathfinding data is stored during the execution, that being the equivalent to aiRig.AI.Navigator.CurrentPath for example, as now debuging during waypoint network pathfinding it seems to be null, and I can not find any info anywhere (debuging or not) about it…
Thanks! And Merry Christmas!!
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This topic was modified 7 months, 2 weeks ago by Almuva.
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This topic was modified 7 months, 2 weeks ago by Almuva.