News Forums RAIN General Discussion and Troubleshooting Navmesh won't export nice with git

This topic contains 1 reply, has 1 voice, and was last updated by  Blank_Blank 3 weeks ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #40506

    Blank_Blank
    Participant

    Hi everyone,

    It’s my first post, we just started to use RAIN AI for our new VR game, and my team ran into a problem, where if one person commits a nav mesh into our Git repo the other won’t see it after pulling it and will have to delete and recreate the nav mesh object for it to work again. Where is the actual nav mesh saved? Is it inside the scene file?

    Here is our git ignore for reference:

    Unity generated
    ===============
    Temp/
    Library/

    /[Ll]ibrary/
    /[Tt]emp/
    /[Oo]bj/
    /[Bb]uild/
    /[Bb]uilds/
    /[Aa]ssets/[Aa]sset[Ss]tore[Tt]ools*
    /[Aa]ssets/[Pp]lugins*
    /[Aa]ssets/[Ss]team[Vv][Rr]/*
    /[Aa]ssets/[Ss]team[Vv][Rr].meta

    =====================================
    Visual Studio / MonoDevelop generated
    =====================================
    ExportedObj/
    *.csproj
    /*.csproj
    *.unityproj
    *.sln
    /*.sln
    *.suo
    *.tmp
    *.user
    *.userprefs
    *.pidb
    *.booproj
    *.svd

    ============================
    Unity3D generated meta files
    ============================
    *.pidb.meta

    =======================================
    Unity3D Generated File On Crash Reports
    =======================================
    sysinfo.txt

    ============
    OS generated
    ============
    .DS_Store
    .DS_Store?
    ._*
    .Spotlight-V100
    .Trashes
    ehthumbs.db
    Thumbs.db

    #40507

    Blank_Blank
    Participant

    Update: The mesh is actually displayed but it’s shown hanging above the map. This is rather bizarre problem, have anyone seen anything like this?

Viewing 2 posts - 1 through 2 (of 2 total)

You must be logged in to reply to this topic.