I’m sorry it took so long to get back.
I’m really at a loss on this one. I tested on my PC as well as my Mac (Unity 5.2.3f1) and I can’t replicate this problem. I do get the warning about the shader (which I’m hoping to fix at some point, makes all our lines pink), but I don’t receive any errors about the matrix stack.
One possibility is that the scene view camera is null for some reason, but I haven’t experienced that case yet. We use this call in our drawing “SceneView.currentDrawingSceneView.camera.projectionMatrix” but so far that has worked well. It is only used for drawing the paths and the navigation mesh… so that might explain why that’s the only place you have the problem.
I will look into it more. In the mean time you can disable the visualization by clicking the icon next to the question mark a couple times, that’ll skip the calls in question. And on another note, is there anything special about the machine you are running on? Like is it a virtual machine, or does it have an old graphics card or something similar?