News Forums RAIN General Discussion and Troubleshooting How add Rain AI in runtime?

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    I have a script that will generate random characters but I want all of the generated objects have the same AI but may be with different behaviors. For so I have the AI as a prefab (everything configured) so I do:

    GameObject ai = (GameObject)Instantiate (AIPrefab);
      aiRig = (AIRig) ai.GetComponent<AIRig> ();
      ai.transform.parent = transform;

    But the line that makes the game crash is this one:

    aiRig.AI.Body = newGO; // newGO is the gameobject generated

    And without assign the AI.Body the behaviors are not implemented onto the object… How can I achieve this?

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