News Forums RAIN General Discussion and Troubleshooting Garbage Collector AIRigController.Update()

This topic contains 1 reply, has 2 voices, and was last updated by  Shimakaze 2 months ago.

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    I’m having a 2kb garbage collection hit in unity every update loop. I think it’s coming from the internal code which I can’t look at. 2kb garbage collection hit for each of my AIs is adding up quickly and causing my game to have garbage collection spikes. I could look for the issue if I was provided with the internal code.



    Profiler shows that GC is from PriorityNode, but there is no any more information without source code.

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