News Forums RAIN General Discussion and Troubleshooting Code tree under failed decision keeps running

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    I dunno if I’m missing something stupid here, but I’m at my wit’s end.

    Basically, a certain subtree in my (complicated) behavior tree is somehow running, even though the custom decision it’s under has failed. By all rights, this code should never run (and I don’t want it to run).

    Below is the subtree in action:

    Below is the code used for the custom decision in question, “Standoff?”:

    Unity’s debug logs tell me that the decision itself fails every time. So why is RAIN still accessing the code underneath whenever Unity runs this behavior tree?

    Thanks a bunch. Will provide more detail if needed.

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