Hello, I’m new to gamedev and I’m trying to make a simple enemy NPC in a level with several ramps and ledges that can be jumped over and fallen from. My NPC’s 3D movement is a bit off, with him not falling after he crosses an edge, but simply sliding through the air at constant speed from one height to the other, while still moving horizontally.
Is there anything in the motor configurations that applies gravity to them easily or do I need to code it myself?