Table of Contents

Visual Aspect

Properties

  • Use Unity Messages (Advanced): Whether the Entity is initialized by Unity or done manually.
  • Is Active (Advanced): Whether the Entity is currently detectable.
  • Form: The GameObject that the Entity and its Aspects will be attached to.

Actions

  • Select All: Selects all of the aspects that are on this Entity.
  • Remove Selected: Removes the selected aspects on this Entity.

Usage

Code

See Also