Use Unity Messages (Advanced): Whether the Entity is initialized by Unity or done manually.
Is Active (Advanced): Whether the Entity is currently detectable.
Form: The GameObject that the Entity and its Aspects will be attached to.
Add Aspect: Allows you to add an aspect to this Entity. Currently RAIN supports a Audio Aspect and Visual Aspect. If you create your own Custom Aspect you can select it here.
Actions
Select All: Selects all of the aspects that are on this Entity.
Remove Selected: Removes the selected aspects on this Entity.