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Getting

Started

Create an AI and see what RAIN looks like inside Unity.

Behavior

Trees

Add decision-making to your AI through behavior trees.

Pathfinding:

Recast

Set up pathfinding with Recast navigation meshes.

Pathfinding:

Waypoints

Add waypoints, create nav graphs, and get AI to move across them.

Aspects &

Sensors

Add aspects to objects in the scene that AI will be able to detect and reason about.