BTBreakNode is used to break execution of a behavior tree for improving performance and causing execution to pause and resume next frame. More...
Public Member Functions | |
BTYieldNode (string nodeName) | |
Constructor. | |
override ActionResult | Start (Agent agent, float deltaTime) |
Start Action handler. | |
override ActionResult | Execute (Agent agent, float deltaTime) |
Execution causes RUNNING to be returned for a single frame. | |
override Action.Action.ActionResult | Stop (Agent agent, float deltaTime) |
Stop Action handler. | |
Public Attributes | |
const string | NODETYPE = "yield" |
Node type, used in xml parsing. |
BTBreakNode is used to break execution of a behavior tree for improving performance and causing execution to pause and resume next frame.
RAIN.BehaviorTrees.BTYieldNode.BTYieldNode | ( | string | nodeName | ) |
Constructor.
nodeName | The name of the node to create |
override ActionResult RAIN.BehaviorTrees.BTYieldNode.Execute | ( | Agent | agent, |
float | deltaTime | ||
) | [virtual] |
Execution causes RUNNING to be returned for a single frame.
agent | AI Agent owner of the behavior tree |
deltaTime | timestep in seconds |
Reimplemented from RAIN.Action.Action.
override ActionResult RAIN.BehaviorTrees.BTYieldNode.Start | ( | Agent | agent, |
float | deltaTime | ||
) | [virtual] |
Start Action handler.
agent | AI Agent owner of the behavior tree |
deltaTime | timestep in seconds |
Reimplemented from RAIN.Action.Action.
override Action.Action.ActionResult RAIN.BehaviorTrees.BTYieldNode.Stop | ( | Agent | agent, |
float | deltaTime | ||
) | [virtual] |
Stop Action handler.
agent | AI Agent owner of the behavior tree |
deltaTime | timestep in seconds |
Reimplemented from RAIN.Action.Action.
const string RAIN.BehaviorTrees.BTYieldNode.NODETYPE = "yield" |
Node type, used in xml parsing.