PhysicalEntity is a base class for objects that have a Kinematic structure. More...
Public Member Functions | |
PhysicalEntity () | |
Default constructor. | |
Protected Attributes | |
Kinematic | kinematic |
A Kinematic specifying movement information. | |
Collider | collider = null |
A Collider specifying the collision bounds of the entity. | |
float | radius = 0f |
A radius to use IF the collider is not present. | |
Properties | |
Kinematic | Kinematic [get, set] |
The Kinematic associated with the PhysicalEntity. | |
Collider | Collider [get, set] |
float | Radius [get, set] |
PhysicalEntity is a base class for objects that have a Kinematic structure.
RAIN.Core.PhysicalEntity.PhysicalEntity | ( | ) |
Default constructor.
Collider RAIN.Core.PhysicalEntity.collider = null [protected] |
A Collider specifying the collision bounds of the entity.
Kinematic RAIN.Core.PhysicalEntity.kinematic [protected] |
A Kinematic specifying movement information.
float RAIN.Core.PhysicalEntity.radius = 0f [protected] |
A radius to use IF the collider is not present.
Kinematic RAIN.Core.PhysicalEntity.Kinematic [get, set] |
The Kinematic associated with the PhysicalEntity.