BTRepeater is a BTDecoratorNode used to cause another node to repeat until some return state is achieved. More...
Public Member Functions | |
BTRepeater (BTNode child) | |
Constructor. | |
override ActionResult | Start (Agent agent, float deltaTime) |
Action.Start passthrough. | |
override ActionResult | Execute (Agent agent, float deltaTime) |
Action.Execute passthrough. | |
override ActionResult | Stop (Agent agent, float deltaTime) |
Action.Stop passthrough. | |
Public Attributes | |
const string | NODETYPE = "repeater" |
Node type, used in xml parsing. | |
ActionResult | repeatUntilState = ActionResult.FAILURE |
The ActionResult we are repeating until we receive. |
BTRepeater is a BTDecoratorNode used to cause another node to repeat until some return state is achieved.
RAIN.BehaviorTrees.BTRepeater.BTRepeater | ( | BTNode | child | ) |
Constructor.
nodeName | The name of the node to create |
override ActionResult RAIN.BehaviorTrees.BTRepeater.Execute | ( | Agent | agent, |
float | deltaTime | ||
) | [virtual] |
Action.Execute passthrough.
agent | AI Agent owner of the behavior tree |
deltaTime | timestep in seconds |
Reimplemented from RAIN.Action.Action.
override ActionResult RAIN.BehaviorTrees.BTRepeater.Start | ( | Agent | agent, |
float | deltaTime | ||
) | [virtual] |
Action.Start passthrough.
agent | AI Agent owner of the behavior tree |
deltaTime | timestep in seconds |
Reimplemented from RAIN.Action.Action.
override ActionResult RAIN.BehaviorTrees.BTRepeater.Stop | ( | Agent | agent, |
float | deltaTime | ||
) | [virtual] |
Action.Stop passthrough.
agent | AI Agent owner of the behavior tree |
deltaTime | timestep in seconds |
Reimplemented from RAIN.Action.Action.
const string RAIN.BehaviorTrees.BTRepeater.NODETYPE = "repeater" |
Node type, used in xml parsing.
ActionResult RAIN.BehaviorTrees.BTRepeater.repeatUntilState = ActionResult.FAILURE |
The ActionResult we are repeating until we receive.